[Simple Smoke Patch file - Empire Extended mod for Empire: Total War](^3^)
The setting for the demonstration was the Roman siege of Carthage at the end of the Thrid Punic War, circa 146 - the battle that famously ended with the total destruction of the north African city by Roman forces. The opening shot was a close-up on Roman consul Scipio Aemilianus, giving orders to his men on board a warship. Total War: Rome 2 runs on a new engine that supports the largest and most detailed battles in the series' history, to the extent of supporting full, in-engine cutscenes. In place of a traditional general's speech, then, the siege of Carthage began with an actual conversation between Scipio and his men, before zooming out to take in the sight of the Roman fleet approaching the heavily-defended shoreline.
For the sake of the demo, the sack of Carthage was limited to these opening minutes. To conclude, the team zoomed back into Scipio Aemilianus' unit as the consul lead the charge into the city. A collapsing tower sent a cloud of dust and smoke into the street, causing the Romans to hesitate. There was a pause, and a yelled order to hold the line. The silhouettes of charging war elephants emerged from the smoke, and, well, that was it for the world's first glimpse at Rome 2. In an epilogue, a victorious Scipio surveyed defeated Carthage and gave the order to burn the city to the ground.
Empire Total War Smoke Mod
The Nebelwerfer (smoke mortar[1]) was a World War II German series of weapons. They were initially developed by and assigned to the Wehrmacht's "smoke troops" (Nebeltruppen). Initially, two different mortars were fielded before they were replaced by a variety of rocket launchers ranging in size from 15 to 32 centimetres (5.9 to 12.6 in). The thin walls of the rockets had the great advantage of allowing much larger quantities of gases, fluids or high explosives to be delivered than artillery or even mortar shells of the same weight. With the exception of the Balkans Campaign, Nebelwerfer were used in every campaign of the German Army during World War II. A version of the 21 cm calibre system was adapted for air-to-air use against Allied bombers.
Rocket development had begun during the 1920s and reached fruition in the late thirties. This offered the opportunity for the Nebeltruppen to deliver large quantities of poison gas or smoke simultaneously. The first weapon to be delivered to the troops was the 15 cm Nebelwerfer 41 in 1940, after the Battle of France, a purpose-designed rocket with gas, smoke and high-explosive warheads. It, like virtually all German rocket designs, was spin-stabilized to increase accuracy. One very unusual feature was that the rocket motor was in the front, the exhaust venturi being about two-thirds down the body from the nose, with the intent to optimize the blast effect of the rocket as the warhead would still be above the ground when it detonated. This proved to greatly complicate manufacture for not much extra effect and it was not copied on later rocket designs. It was fired from a six-tube launcher mounted on a towed carriage adapted from that used by the 3.7 cm PaK 36 and had a range of 6,900 metres (7,500 yd).[3] Almost five and a half million 15 cm rockets and 6,000 launchers were manufactured over the course of the war.[4]
The last German-designed rocket to be introduced was the 30 cm Nebelwerfer 42 in 1943. This was intended to replace the 28 and 32 cm rockets, which had too short a range. Advances in propellant chemistry also reduced its smoke signature. It could be fired from all of the same platforms as the older rockets and many of the older launchers were converted to be used with the newer rocket by installing adapter rails, although it also had its own purpose-designed launcher, the 30 cm Raketenwerfer 56.[5] Fewer than two hundred thousand rockets and 700 launchers were built during the war.[4]
After the crew had loaded and aimed the launcher, they had to take cover 10 to 15 metres (11 to 16 yd) away to avoid the exhaust flames, and would fire the rockets with an electric switch. After firing, however, a long streak of smoke was visible from a considerable distance, leaving the Nebelwerfer vulnerable to counter-battery fire. It was therefore necessary to relocate the launcher and crew as soon as possible after firing.[12] The loud, shrill howling noise of the incoming rockets led Allied soldiers in the Sicily campaign to give it the nicknames "Screaming Mimi" and "Moaning Minnie".[13]
Panzerwerfer batteries began to reinforce the Werfer Regiments beginning in mid-1943 and the regiments were paired into brigades beginning in early 1944. In late 1944, the brigades were redesignated as Volks-Werfer Brigades although no organizational changes occurred. A total of fifteen Werfer and Volks-Werfer Brigades were formed, plus one Positional Werfer Brigade (Stellungs-Werfer-Brigade) during the war.[23]
To level up, players must acquire Experience Points by performing various actions (killing monsters, crafting an item, gathering, etc), which counts towards the total. Leveling up a class increases the player's base stats (strength, vitality, mind, dexterity, intelligence and piety) for that class, and also unlocks new skills, traits, increase the number of cross crass abilities that can be used and determines gear effectiveness, attribute caps, gatherers' number of max gathering tries from a single node and ability to gather from higher rank nodes and crafters' ability to craft higher leveled items, which often have a minimum rank to attempt.
A controversial topic since the game's release was the Fatigue System. This system was in place to prevent excessive leveling, and was a penalty to gained experience and skill points. Upon gaining a certain amount of skill points on a specific class, the player might have start gaining "surplus" points on that class, that would not count towards the total. The reduction was gradual and began at 10% reduced points, but could supposedly reach a point where the player would completely stop gaining skill points should they keep leveling, although there was no known case of a player reaching that point. The skill point gain message and the color of the player's current skill/experience points changed when in fatigue.
Back in the Merchant Wards, a group of members from the Ala Mhigan Resistance is speaking with the Antecedent, preparing a special operation against the Empire. The group is planning to steal one of the empire's airships to drive then away from Ala Mhigo. Since the city state is under heavy guard and such mission would be nigh impossible, the target is the least guarded area of Silvertear Falls in Mor Dhona.
After defeating them, the player walks until finally reunites with his/her Path Companion, only to find that all resistance members have been slain by a single man - the Imperial Legatus. He easily knocks out the Path Companion with a shot, but before he is able to kill off the player, Yda, Papalymo, Y'shtola and Thancred arrive to stop him, with the pugilist being the only one to at least land a hit on the enemy - with little effect. The battle ends when Gaius calls a blast from the cannons of the Imperial Dreadnaught and disappears between the smoke.
Though the full tracklist is still to be released, rearrangements of the series' "Main Theme", "Prologue" and the "Victory Fanfare" have been confirmed. There are said to be 82 tracks in total for the game. The complete soundtrack is not yet available for sale, but a selection of the game's tracks have been released in two volumes named Final Fantasy XIV / Field Tracks and Final Fantasy XIV / Battle Tracks. 2ff7e9595c
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